one advice, keep the number of mods low, so its not to big a work when they break with a new version.i use about 5 to 7 at most. Just extract "NMS Modding Station.exe" from the archive and double click it. sure, there are some good mods that improve the variety. Thanks to emoose, monkeyman192 and all the other contributors!Īlso another big thanks to monkeyman192 for testing and suggesting features! Installation PSARCTool - This tool is built in and customized slightly to allow for custom names and selecting output directory.
Version management for the mods you create.Settings for the mods you create for auto naming.
It will only pack the files needed for the mod.
#NMS MODS MOD#
Pack your mod with option to give it a name.Decompile MBINs and Compile exmls with just a click.Easily copy files into your project with their folder structure.Unpack game files in a directory you choose.Setup the tool with directories you already use.Links to useful pages and other modding tools.It's primary aim is to cut down on some of the steps that are currently being done by hand but can be accomplished programmatically. This tool was created to ease up the process of putting a mod together. Many thank's to monkeyman192 for his huge efforts toward the NMS community and his work on the MBIN compiler.A little helper for creating mods for No Man's Sky. Upload your mod in to the NMS modding discord server (mod releases channel or mod discussion), mention if you want that I add it to the project for future releases.Make a pull request on github, adding your script to the ModScriptCollection folder.Upload it plain to or nexusmods with a link to a download of this tool or.
#NMS MODS HOW TO#
How to distrubute you mod script lua definition file ?
#NMS MODS MANUAL#
The real revolution is the mod script lua definition system that enables every modder to easily convert their mods to these scripts and finallyīecome independent of manual mod updates by hand.Ĭurrently only value changes are supported so stay tuned for updates. Note multiple entries need to be sperated with a comma. Just copy one of them and adapt it for your mod.įor mods that depend on multiple pak sources and MBINs see Multi_PAK_Multi_MBIN_Example_Mod.lua to see how to do the correct nesting. It is self explanatory if you look at the scripts in the ModScriptCollection folder. How to create your own lua mod definition scripts ?